Emperium • Custom Enchantments
Updated June 8th, 2020 | Organized Alphabetically
AGILITY (I-III)Updated June 8th, 2020 | Organized Alphabetically
A chance to give a burst of haste.
Applied on swords.
ANTIDOTE (I-V)
Wither and poison do not injure and have a chance to heal at high levels.
Applied on boots.
ARCHER (I-IV)
Increases damage dealt with bows, this enchantment is stackable.
Applied on armor.
BERSERK (I-V)
A chance of strength and mining fatigue.
Applied on axes.
BLACKOUT (I-III)
A chance of causing blindness when attacking.
Applied on swords.
BOOMERANG (I-III)
A chance to attack twice in one swing.
Applied on swords.
BUNNY (I-III)
Gives jump boost.
Applied on boots.
CACTUS (I-II)
Injurs your attacker but does not affect your durability.
Applied on armor.
COMBUSTION (I-V)
Your arrows have a chance to explode on contact.
Applied on bows.
DECAY (I-IV)
Increases durability loss on your enemy's armor.
Applied on swords.
ELIXIR (I-III)
Permanent increase in hearts.
Applied on armor.
EXECUTIONER (I-III)
Victims have a chance of dropping their head on death.
Applied on axes.
EXPERIENCE (I-V)
Gives more experience when mining blocks.
Applied on pickaxes.
FIREPROOF (I)
Gives permanent fire resistance.
Applied on armor.
FLASHLIGHT (I)
Gives permanent night vision.
Applied on helmets.
FRENZY (I-VI)
For every combo hit you land, your damage is multiplied by 1.1x
Applied on weapons.
FUSION (I-V)
Ores are automatically smelted when mined.
Applied on pickaxes.
IMPRISON (I-III)
Prevents mobs from taking knockback.
Applied on weapons.
INQUISITIVE (I-IV)
Increases EXP drops from mobs.
Applied on swords.
MUZZLE (I-IV)
Chance to stop activation of your enemy's custom enchants.
Applied on swords.
NEEDLES (I-V)
Bows inflict more damage.
Applied on bows.
NINJA (I-V)
Chance to dodge physical enemy attacks, increased chance if sneaking.
Applied on armor.
PURGE (I-IV)
A chance of removing debuffs.
Applied on axes.
PYROTECHNIC (I-IV)
Chance of setting your attacker ablaze.
Applied on armor.
RUSH (I-III)
Allows you to swing your tools faster.
Applied on tools.
SECOND-LIFE (I-III)
Gives extra speed and absorption at low health.
Applied on boots.
SERPENT (I-III)
A chance of giving the poison effect.
Applied on swords.
SNIPER (I-V)
Headshots with projectiles deal up to 3.5x damage.
Applied on bows.
TELEKENESIS (I-IV)
Automatically places blocks broken by tools in your inveno
Applied on tools.
VAMPIRE (I-V)
A chance to regain health when attacking
Applied on swords.
VELOCITY
Added speed when equipped.
Applied on boots.
WITHER
A chance to give the wither effect.
Applied on armor.
ZEUS
A chance to summon lightning where your arrow strikes.
Applied on bows.