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  • Custom Enchantment List

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    Emperium • Custom Enchantments
    Updated June 8th, 2020 | Organized Alphabetically
    AGILITY (I-III)
    A chance to give a burst of haste.
    Applied on swords.

    ANTIDOTE (I-V)
    Wither and poison do not injure and have a chance to heal at high levels.
    Applied on boots.

    ARCHER (I-IV)

    Increases damage dealt with bows, this enchantment is stackable.
    Applied on armor.

    BERSERK (I-V)

    A chance of strength and mining fatigue.
    Applied on axes.

    BLACKOUT (I-III)

    A chance of causing blindness when attacking.
    Applied on swords.

    BOOMERANG (I-III)

    A chance to attack twice in one swing.
    Applied on swords.

    BUNNY (I-III)

    Gives jump boost.
    Applied on boots.

    CACTUS (I-II)

    Injurs your attacker but does not affect your durability.
    Applied on armor.

    COMBUSTION (I-V)

    Your arrows have a chance to explode on contact.
    Applied on bows.

    DECAY (I-IV)

    Increases durability loss on your enemy's armor.
    Applied on swords.

    ELIXIR (I-III)

    Permanent increase in hearts.
    Applied on armor.

    EXECUTIONER (I-III)

    Victims have a chance of dropping their head on death.
    Applied on axes.

    EXPERIENCE (I-V)

    Gives more experience when mining blocks.
    Applied on pickaxes.

    FIREPROOF (I)

    Gives permanent fire resistance.
    Applied on armor.

    FLASHLIGHT (I)

    Gives permanent night vision.
    Applied on helmets.

    FRENZY (I-VI)

    For every combo hit you land, your damage is multiplied by 1.1x
    Applied on weapons.

    FUSION (I-V)

    Ores are automatically smelted when mined.
    Applied on pickaxes.

    IMPRISON (I-III)

    Prevents mobs from taking knockback.
    Applied on weapons.

    INQUISITIVE (I-IV)

    Increases EXP drops from mobs.
    Applied on swords.

    MUZZLE (I-IV)

    Chance to stop activation of your enemy's custom enchants.
    Applied on swords.

    NEEDLES (I-V)

    Bows inflict more damage.
    Applied on bows.

    NINJA (I-V)

    Chance to dodge physical enemy attacks, increased chance if sneaking.
    Applied on armor.

    PURGE (I-IV)

    A chance of removing debuffs.
    Applied on axes.

    PYROTECHNIC (I-IV)

    Chance of setting your attacker ablaze.
    Applied on armor.

    RUSH (I-III)

    Allows you to swing your tools faster.
    Applied on tools.

    SECOND-LIFE (I-III)

    Gives extra speed and absorption at low health.
    Applied on boots.

    SERPENT (I-III)

    A chance of giving the poison effect.
    Applied on swords.

    SNIPER (I-V)

    Headshots with projectiles deal up to 3.5x damage.
    Applied on bows.

    TELEKENESIS (I-IV)

    Automatically places blocks broken by tools in your inveno
    Applied on tools.

    VAMPIRE (I-V)

    A chance to regain health when attacking
    Applied on swords.

    VELOCITY

    Added speed when equipped.
    Applied on boots.

    WITHER

    A chance to give the wither effect.
    Applied on armor.

    ZEUS
    A chance to summon lightning where your arrow strikes.
    Applied on bows.
     
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